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Simcity 2000 snes rom
Simcity 2000 snes rom






simcity 2000 snes rom
  1. #SIMCITY 2000 SNES ROM UPDATE#
  2. #SIMCITY 2000 SNES ROM CODE#

Mall 20,000 population there will be some kind of mini game available here probably ol' school 'asteroids' or something like that. After placing maximum Parks the very last Park will be this. With the abbreviated truncated/shortened names('NTNL PARK' in the bottom left corner of the graphic.īotanical om NES version. National Park and national monuments(should boost land value overall), as well as City Hall with a population of 50,000(would increase commerce and residential.)Ĭity Hall should be the same tile dimensions size as the other gifts, but the Nationals should be the size of a stadium. With these different kinds of parks we can make some really Kick-A$$ maps. Hilly_tile: Giving the representation of 'height on a flat map.'Īlso being able to develop shorelines and have a grassy shoreline or Sandy shoreline (which would be different than undeveloped shorelines) for those who like to detail their maps. Sandy/rocky_tiles: Rubble graphics (but with a different palette so that) it is known that there's a difference in land value than just rubble. Unlike Parks(default), other parks should have a slight higher land value., than park_grassy & park_tree * Park tiles should be replaced with a menu: Park_grassy($10),Park_Tree(10),Water($50), Sandy/rocky_tiles(10).,hilly_tile(100),etc. as well as 'other new gifts', CityHall, Botanical Garden, Baseball Stadium, "Skyscraper", Mall, Domed Arcology, etc. * Large Parks (Large Park max 12(from 3), with 100 required Parks for gift(down from 300) The "locomotive/train" should also reflect the Team Colors! As an added bonus when you get a train station that locomotive should actually be two cars long instead of just one and move slightly faster. Allow a setting screen where you can choose your team colors for the football stadium where you can adjust the pallet of the audience and the cars outside. This of course will allow and require us to expand and add new graphical tiles. *Allow power lines roads and rails to be overlapped over water. Think of a hospital with almost murky chernobyl-like tint to it.

simcity 2000 snes rom

*Buildings very high in crime should have almost a shady tint to them. *Disable plane crashes no matter what even when disasters are off. * MAPS: Random Generator(add park_grassy, park_trees, etc.) randomly generate in maps. * Speed up the game's processing Time (so we can have. * Increase city name size to 16 characters. * Scenario length duration which city slot to load for the scenario. Because simply put the scenarios are that simple in this game we do not need an external editor. * Build a Scenario Editor (internal in the ROM). * Expand the total number of 'internal save slots by two or more and double the amount of total scenarios. *Debug bulldozer displaying on screen coordinates/hex address for each tile in the city that is highlighted by the "bulldoze-tile." * Add a debug options shortcut to the main screen where it says 'Press Start.'Īlso, add some extra options to the debug screen. New Graphics, Sounds, BGM, Menus, Scenarios, etc.

#SIMCITY 2000 SNES ROM CODE#

* Figure out the SimCity internal working code & expand upon some of the capabilities. However without further ado let's get the project details aligned here: Lots of people have been interested in this kind of project for some time myself included.

simcity 2000 snes rom

Also I'm well aware of the NES SimCity stuff that is out there I am not sure if those are the same codes as we are working on the SNES version and unlocking that stuff so better editors can be figured out and developed.

simcity 2000 snes rom

#SIMCITY 2000 SNES ROM UPDATE#

Anybody is willing to comment of course or add any input or codes you have discovered or unlocked let's get this stuff figured out so that we can document it and update the Data Crystal!įirst let me say that it's been a number of years that I've been doing ROM hacking and it's been awhile so my skills are a bit Rusty. There are more things I would like to add but for now this will do I will post more hexadecimal offsets as I discover them. At long last, we're working on the Super Nintendo SimCity and figuring that stuff out, booyah!








Simcity 2000 snes rom